namespace Gltf
{
    public class TextureAccessor : ExtensibleObject
    {
        public static string TypeName = "TextureAccessor";

        /**
        * @brief Texture channels containing property values. Channels are labeled by
        * `rgba` and are swizzled with a string of 1-4 characters.
        */
        public string channels;

        /**
         * @brief The glTF texture and texture coordinates to use.
         */
        public TextureInfo texture;
    }
}